WHAT IS CAVE (CAVE AUTOMATIC VIRTUAL ENVIRONMENT) AND ITS HISTORY

CAVE AUTOMATIC VIRTUAL ENVIRONMENT

CAVE (Cave Automatic Virtual Environment) is a virtual reality environment consisting of a cube-shaped VR chamber consisting of walls, floors, and ceiling projection screens. The user typically wears a VR headset or a head-up display (HUD) and interacts through an input device such as a wand, joystick, or data glove.


CAVE is contained within a large room that must be completely dark when CAVE is in use. Three-dimensional (3-D) images within the CAVE are seen floating in mid-air.


The viewer, whose headgear is synchronized with the projector, can walk around an image to study it from all angles. The sensors within the room track the position of the audience to correctly align the perspective.


History of CAVE


A research team led by Thomas A, Thomas DeFanti, Daniel J, Sandin, and Carolina Cruz-Neira developed the first CAVE at the University of Illinois at Chicago And demonstrated it at the 1992 SIGGRAPH conference.


CAVE is used in disciplines including archaeology, architecture, art, biology, engineering, geometry, geology, medicine and health care, meteorology, and physics. Is carried out in a wide range of ways.


In May 2007, researchers at the University of Calgary in Alberta, Canada, created the first 4-D human atlas, the Seaman. 4-D includes three spatial dimensions as well as time, which allows researchers to simulate the effects of a disease's progression or treatment over a period of time.


CAVE is what is called a recurring brief. The name itself holds its approach to Plato's metaphor in which prisoners were confined to a cave and interpreted external events from the shadows and echoes experienced within the cave.


Most interpretations of the metaphor center around the idea that our perception of reality, similarly, is not reality, but the creation of reality created by our minds.


VR rooms are one way to enable a virtual reality experience. New technology is the use of room-scale VR, hardware, and software to enable a virtual reality experience in a clean area.


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